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Metareview - Lego Batman


It's time again for another Lego [fill in the blank] title from Traveller's Tales. This time the blocky series follows the Dark Knight and his ward as they attempt to recapture the criminals of Gotham City who've escaped Arkham Asylum. The reviews seem to either take comfort in the familiarity the TT Lego franchise has brought so far, or squarely takes aim at Lego Batman for falling into the same pitfalls that the entire series has been plagued by.
  • GamePro (90/100): "Full of surprises, humor and an all-star cast of playable characters, it's yet another solid reinvention of an established license. Plus, it has Batman in it!"
  • GameDaily (80/100): "If you're sick and tired of LEGO games, then LEGO Batman: The Videogame probably won't change your mind. However, if you enjoy them as much as we do, then you shouldn't hesitate to shine the Bat-Signal and answer the call."
  • IGN (77/100): "LEGO Batman is good fun, but it's really just the same thing we've seen before. I don't think the LEGO formula needs much of a change, but certainly the common issues with the series should no longer exist. If you're looking to have a laugh with a buddy or you want something kid-friendly, this is your game."
  • Game Informer (75/100): "The charm of LEGO blocks is exploring your creativity and building new things, so Traveler's Tales' habit of sticking to one formula stands in stark contrast to the entire LEGO philosophy. We've had fun with this series, but it's time to dump the franchise out on the floor and start piecing it back into something new."

Metareview - Rock Band 2


The reviews for Rock Band 2 acknowledge that the game doesn't do anything radically new, but the improvements are enough to justify its existence. For those who don't have friends living close by, being able to play World Tour mode online will certainly be a vast improvement on the original's main method of solo gameplay. The game doesn't reinvent the wheel, but it sure does put some sweet rims on it.
  • Giant Bomb (5/5): "... With its large library of licensed master recordings and vastly improved approach to multiplayer play, Rock Band 2 is a terrific value at both ends. It's both a must-own for fans of the genre and a great place for new players to get started."
  • GamePro (5/5): "It's more Rock Band and that is not a bad thing at all. With a new setlist of songs and more features, it's a no-brainer for anyone who loved the first Rock Band."
  • OXM (90/100): "The game's true enhancements come in areas that are arguably more important than playing dress-up. This time, there's no guitar career or drum career; there is only the Tour. The Tour is whatever you want it to be - a solo path through the venues of the world (on any or all instruments - switch between them at will), or a shot at stardom with up to three friends, whether they're in the room or across the country (thanks to the brilliant and long overdue Xbox Live support for co-op careers)."
  • IGN (90/100): "Rock Band 2 improves in several areas over the original. The track list is better, the difficulty has been bumped up, it's more accessible, all previously released DLC works from the get-go, and Battle of the Bands is a brilliant online mode. But there's no getting around the fact that almost nothing was done to the main mode, World Tour. This is still the primary feature of Rock Band and yet it seems to have been neglected. It's hard to notice the newness when there's a big chunk of game that is just the same as it ever was."

Metareview - Spore (PC)


The review embargo lifted on Spore today, and the critics wasted no time weighing in on Will Wright's oft-delayed opus. The general consensus seems to be that an amazing level of quality is there, but depth may not be, which is really the last complaint we ever expected anyone to level at Spore. Go figure.
  • PC Gamer UK (91/100): "Spore falls a little short of its promise at every stage, but bear in mind that its concept is as close as we've come to a game incarnation of the Lord our God."
  • IGN (88/100): "In fact, Spore is essentially five distinct games woven together. And here, Maxis demonstrates a weakness, as a number of these games come off as lightweight or limited. However, Spore is a prime example of something that is much more than the sum of its many parts.
  • Gamespot (80/100): "Taken on their own, its pieces are nothing special. As parts of a singular ambitious vision, they work far better. Throw in the best customization tools seen in years and an enthusiastic community brimming with creativity, and you have a legitimately great game that will deliver hours of quality entertainment. "

Gallery: Spore

Metareview -- Viva PiƱata: Trouble in Paradise


In the terrible glut expected this holiday season, it's good to see Microsoft and Rare bringing a piñata to the party. According to reviews, Viva Piñata: Trouble in Paradise doesn't seem to bring anything radically new to the fiesta, but it does make significant improvements to the formula introduced in the original. If you didn't like the original, it appears you can just move on. But, if you found the sweet candy fix of Viva Piñata addictive the first time, it looks like you'll be in for another treat.
  • 1Up (A): "If you hated the original, Trouble in Paradise isn't going to change your opinion. If, however, you somehow missed out completely on the piñata party the first time around, I implore you to check it out now -- it's certainly much deeper and more addictive than its playful visuals would lead you to believe."
  • Game Informer (83/100): "Keeping your piñatas happy can still be monotonous in task, but the expanded content and finely made multiplayer relieves some of the repetition that plagued the first game. Viva Piñata retains its child-like charm, but the content is layered with deep strategies and entertaining gameplay that can suck anyone's life away."
  • GamePro (80/100): "There are also some minor additions that attempt to sweeten the pot but they don't add too much. The new trick stick, which allows you to teach pinata tricks, and a wide range of toys are fun to play with, though. There's also support for the Xbox Live Vision camera which allows you to scan in special pinata cards, but it's a gimmick at best. Still, despite some irritating design elements, Trouble in Paradise is a fun game that retains the charm of the first Viva Pinata."
  • GameDaily (80/100): "Rare could've easily slapped a couple of minor changes into this game and given us an expansion pack. Instead, Viva Pinata: Trouble In Paradise offers enough to make it a worthy sequel. It'll be a little too cute for some, but others will see past the adorable exterior and find the delicious treats inside, just like a real pinata."

Gallery: Viva Pinata: Trouble in Paradise

Metareview - Mercenaries 2: World in Flames


No doubt your eyes have already darted to that score at the bottom, recoiling in shock at the sight of a number so low, it actually manages to spell something: catastrophe. Five out of ten? What happened?

Well, it seems not everybody is blown away by Mercenaries 2 and its highly delayed destructive, open-world gameplay. Most reviews think the game accomplishes what it set out to do (i.e. set charges and blow the world to smoldering smithereens), but there's an undercurrent of dissatisfaction with the supposedly shallow combat, dubious AI, the adherence to the previous game's formula and, of course, the bugs.
  • 1UP (B+): "While Mercs doesn't do anything particularly new or interesting, the formula is inherently fun (as long as you enjoy blowing things up like I do). I can keep complaining about the quirks -- ridiculously repetitive voice samples from NPCs, a climax that consists of a trial-and-error button-pushing session -- but the wealth of smaller problems are insubstantial in light of the effective fundamentals."
  • IGN (79/100): "For every time I cursed the stupid AI, I cheered at the demolition of another building. For every bug that got me stuck in some bushes, there was an attack chopper waiting to be jacked. If Mercenaries 2 had more polish, it would have been a great game. As is, it's still worth playing – and enjoyable – but falls far short of its promise."
  • WorthPlaying (76/100): "Cars will flip for no reason, your character's legs will get stuck in the environment, things will explode for no reason, etc. It's impossible to play without encountering bugs on a regular basis."
  • Eurogamer (50/100): "We'd now go a little further than that: apart from some cool explosive effects and solid controls, Mercenaries 2 is utterly mediocre in almost every sense that matters. From the initial sorties onwards it's bogged down by the worst kind of brain-dead cannon fodder enemies, lead-you-by-the-hand level design, arbitrary boundaries, and some technical howlers."

Metareview -- Castle Crashers (Xbox 360)


Castle Crashers has invaded Xbox Live Arcade and, unless you're having connectivity issues, chances are you've discovered the charm in this homage revolution modern iteration of the beat 'em up genre. The game seems to be receiving positive reviews for its ambition as an XBLA title, but those pesky connection issues are causing reviewers to shave points off "Castle Crashes'" overall score.
  • IGN (90/100): "Castle Crashers takes the best elements of traditional side-scrolling beat-em-ups and adds lots of flair. There's some great humor here and some nice surprises that will please most. ... The bulk of Castle Crashers is an enjoyable ride and one every 360 owner should experience."
  • GameSpot (85/100): "Even at a price of 1,200 Microsoft points, Castle Crashers provides great value. The main storyline offers hours of bad-guy beating and princess-rescuing fun that it is sure to please. The ability to play with friends should make the experience richer, even if it is limited to a more local experience. As a testament to its entertainment, feature losses and some disappointing online play hardly slow this juggernaut of amusement down. This is an absurdly hilarious romp you won't soon forget."
  • VGT (60/100): "Castle Crashers is an entertaining brawler, but the replay value is chopped into little frustrating bits by a horrifically painful online experience. I'm left wondering why I spent $15 (1200 MS points) on a five-hour single player game. Multiple playthroughs will unlock new characters, but the repetitive nature is a bit tiresome. Avoid purchasing Castle Crashers until the developer sorts the major online problems out."
X3F in Brief and GameTrailer's video reviews can be found after the break.

Continue reading Metareview -- Castle Crashers (Xbox 360)

Metareview - Mario Super Sluggers (Wii)

Mario steps up to bat on the Wii and ... well, doesn't strike out, but doesn't hit a home run, either. That's the consensus (minus the baseball terminology) on the latest mascot-ified sports title from Nintendo, Mario Super Sluggers. Mario Strikers Charged was the last, and scored (both a gaming and sports term) a bit better overall. We're just excited to finally see the Wii Sports baseball mini-game fleshed out into something that will (we'd hope) have us playing for more than, oh, two minutes.
  • 1UP (B): "Super Sluggers succeeds and fails as most Mario sports games do. Its quick, arcade-style action is easy to get into and plenty fun, coming at the expense of the nuances – and balance – you'll find in a sim."
  • GameDaily (80/100): "What it lacks in innovation and online play, Mario Super Sluggers makes up for with its robust modes, fun controls and multiplayer options. If you're a fan of either the characters or the sport, you owe it to yourself to round these bases."
  • Game Informer (55/100): "Multiplayer is amusing in that hanging out with your friends is fun anyway, but the single-player content is truly terrible. A series of boring one-off challenges punctuated by simplistic exploration and the occasional full game makes up Mario's quest to foil Bowser Jr. via baseball. Yes, it's as insipid as it sounds."
  • IGN (74/100): "We wouldn't go as far as to say this is Nintendo-made shovelware, but there's very little that has changed in the three years between Mario Superstar Baseball on GCN, and Mario Super Sluggers on Wii.

Metareview: Too Human (Xbox 360)

It's been almost ten years since we first saw Too Human at E3 1999, at that point reportedly a 4-disc action adventure for the original PlayStation. In that time, the game has jumped to GameCube and then to Xbox 360, re-emerged as a slideshow, became overshadowed by a lawsuit, and later became the most downloaded action demo on Xbox Live in its first week.

So, after all the hype and controversy, how does the final game fare? Judging by the reviews, it's certainly not a knockout title, with the general consensus being that it aims for the stars and misses the mark. One thing is for sure: If you like seeking out loot, then Too Human is definitely for you.

  • GamePro (4/5) "Here's an Xbox 360 exclusive that proudly wears its lofty ambitions on its sleeves, and yet sometimes seems bent on self-sabotage. That it's so relentlessly addictive despite its aggravations is something of a minor miracle."
  • IGN (78/100) "What's been delivered in the end is a good game that ultimately falls just short of its promise due to a few questionable design decisions. One thing is for sure, though. If you love collecting random loot drops, you'll find a lot to like here."
  • Giant Bomb (3/5) "If you have an insatiable lust for items with higher stats than the ones you're currently using, or if you get giddy at the mere thought of Diablo-style rare item naming conventions, you'll probably be able to look past the game's issues and have a good time. But even at its best, it's hard to ignore Too Human's monotonous combat and dated approach to cooperative play."
  • GameSpot (55/100): "Too Human is a game of false starts and unrealized potential that infiltrate almost every aspect of the game, from story, to combat, to balance. Its elements feel stitched together, making for a patchwork quilt of a game that's fraying at the seams."
  • 1UP (C-) "At the very least, the cyber-Norse concept of Too Human is a good one that's worth exploring further, just not in this context. The game is simply schizophrenic; it attempts to be all things to all people and never succeeds in executing any of them well. The end result is in dire need of polish and focus, and that doesn't solely apply to gameplay mechanics. There's absolutely no reason why a game released in 2008 should have a bug where characters can fall through solid ground and into some pseudoabyss."

Metareview -- Bionic Commando Rearmed (Xbox 360, PS3, PC)


Much like Cher, Bionic Commando Rearmed has taken something old and freshened it up with the help of modern technology -- but much of the same ol' game is still there, caked under the cosmetic changes. The reviews are swinging in about the XBLA nip/tuck version of the classic '80s platformer and it appears -- for those who can put up with the unrelenting difficulty -- all systems are go: The remake is competent and won't give us the desire to turn back time* and play the original again.

(A warning for many of you: Despite being on Xbox LIVE, Bionic Commando Rearmed's cooperative and multiplayer modes are both offline-only leading some of us here at Joystiq to dub it Moronic Commando or Bionic Command'oh -- take your pick. Seriously, Capcom. That's a deal breaker for a lot of us right there.)
  • IGN (94/100): "The best elements of the original are back, but have been upgraded to be better than before. The new bosses add a more interesting challenge and the final level is one for the ages. And, of course, the visuals are brilliant. The remastered soundtrack is fantastic as well. From top to bottom, Bionic Commando Rearmed is an incredible game that's well worth owning."
  • OXM UK (80/100): "[BCR] is unapologetically old-skool, from the inability to jump right through to the spiked pits that bounce you back a few feet minus a huge chunk of your health. Bosses have attack patterns, health pick-ups have to be earned and each level has been designed around blind leaps of faith and tiny margins of error."
  • EuroGamer (80/100): "Between the multiplayer modes and the Challenge Rooms, there's more than enough innovation to make up for the minor irritations of the retro controls. Far from perfect, Bionic Commando Rearmed is still a much more complete and robust package than either 1942 Joint Strike or Commando 3 and another impressive addition to Capcom's download library."
  • OXM (70/100): "Rearmed quickly wears out its welcome and devolves into a series of frustrations. Precision platforming is required for almost everything, and failure often leads to death. The latter half of the game is especially unforgiving, although ironically, the end-level bosses aren't nearly as bad as the path you took to get to them. We recommend bringing a friend along in the excellent new co-op mode."

Continue reading Metareview -- Bionic Commando Rearmed (Xbox 360, PS3, PC)

Metareview - Madden NFL 09 (Xbox 360, PS3)


It's times like this we're happy there's a Metareview. Because, honestly, if we had to say something intelligent and clever about football, it's probably going to be related to The Waterboy or Superpro. We're sports dumb, to put it more directly. Luckily, the internet is here to put the new Madden through its paces.
  • 1UP (A): "Madden's the sports-gaming superpower, though, so it's hard not to nitpick some of this stuff. But even with the listed complaints, this is a football game that one-ups the stakes between the sidelines, and it's so visually impressive that it's likely to stick in your system all season long -- even on Saturdays."
  • GameDaily (80/100): "Despite all the this cool stuff, Madden commits some penalties. The game supposedly has more dynamic camera angles, but you'll often see the same one repeat up to ten times per game. As for the computer, it often makes strange decisions, such as running out the clock when it needs a score or wandering out of bounds for no reason."
  • IGN (88/100): "It may not look all that different to the casual observer, but football aficionados and Madden veterans alike will be able to appreciate the small enhancements."

Metareview - Braid (XBLA)


Capturing the essence of Jonathan Blow's Braid within a single sentence isn't the easiest thing to do, especially not if you want to avoid run-on monstrosities like: It's the game about a tie-wearing, time-traveling gentleman on a quest to rescue a princess, inconveniently held captive at the end of six beautiful worlds filled with all manner of puzzles which require fiddling with the flow of time to solve also it's really, really good according to reviews. So, let's go with "it's really, really good according to reviews" and leave it at that, eh?
  • IGN (88/100): "Xbox Live Arcade needs more games like Braid. Heck, gaming on all platforms needs more titles like this. Imaginative, innovative, and engrossing, Braid is a spectacular achievement. If only the experience lasted a little longer and there weren't as many puzzles with singular solutions."
  • Edge (90/100): "Braid remains a beautiful and brilliantly demanding game that barely contains its dense population of ideas, taking its place alongside Geometry Wars and Pac-Man Championship Edition as one of the finest original titles available on Live Arcade."
  • Eurogamer (100/100): "I've gone to bed thinking about Braid, and I've woken up thinking about it. From the fragments I remember, I'm pretty sure I've dreamed about it as well. Braid is that sort of game."

Gallery: Braid

Metareview - Guitar Hero: Aerosmith


Think of it this way: Guitar Hero: Aerosmith is like Neversoft's version of former Guitar Hero-dev Harmonix's Guitar Hero Encore: Rocks the 80s. Old man Activision wants Guitar Hero twice a year, but there's only so much one dev team can do when they're hard at work on their own follow-up featuring a full band lineup.

So, the same ... just remove the whole part about the dev team getting bought and releasing that follow-up through Activision's biggest competitor – oh, and the whole part about it being 2007 – and you've got an idea of where critics are putting GH:A on the fake-instrument rhythm game pantheon. Like Aerosmith? You probably already bought it. Don't like Aerosmith? Move along.
  • IGN (76/100): "Even if the formula is a bit stale by now, that doesn't make Guitar Hero: Aerosmith a bad game. In fact, if you're a huge fan of the band, of the Guitar Hero franchise, or haven't yet seen what all of the fuss is over the music rhythm phenomenon, this release will please and then some. However, if you've been following the franchise since the beginning, you'll probably wonder if this game is really necessary."
  • GameDaily (70/100): "Aerosmith junkies will love Guitar Hero: Aerosmith, thanks to its impressive song list and extra content. Everyone else, however, should rent it. It's a pleasant diversion, providing single-player and multiplayer enjoyment for would-be strummers, but with missing songs and the same old gameplay, it doesn't have enough sweet emotion to justify its $59.99 price."
  • GameSpot (70/100): "If you like Aerosmith, you'll like this game. If you don't like Aerosmith, you will not like this game. Even dedicated fans of the group may have trouble rationalizing paying full price for just 41 songs, but while GH: Aerosmith is a little short on content, it's plenty of fun."

Metareview (Euro Edition) -- Civilization Revolution (Xbox 360, PS3)


Sid Meier's Civilization Revolution is out in the PAL lands and reviews on the "accessible," console-centric interpretation of the epic franchise are coming in. The common thread running through many of the reviews (for better or worse) is that Revolution isn't a console port of the PC's excellent Civilization IV; a point the developers have been incessantly repeating since Revolution was first shown last year. The Xbox 360, PS3 and DS versions of Civ Rev will be available in North America July 8.
  • Xbox World 360 (85/100): "Away from the main single-player campaign you'll find a number of scenarios to tackle, there's the promise of a free downloadable 'game of the week' and the Live multiplayer options are comprehensive. While far from as deep as the PC games, Revolution is a fine achievement, extremely accessible and great fun to play."
  • Eurogamer (80/100): "Unfortunately, I'd be lying, as the many punches Civ Rev pulls means its exhilaration is so often followed by slight dissatisfaction. An 8 may not be enough to convince cynical minds to suck it and see, which is a terrible shame. This slick new Civilization may be more reduction than Revolution, but it's easily one of the most distinctive games on 360 and PS3."
  • NZGamer (75/100): "For new players, it may be a stepping stone to true greatness. Fans of the older Civ games may enjoy it for nostalgia. It may also serve as a 'nicotine patch' for megalomaniacs; a healthier alternative to wasting whole days taking over the world. The serious Civ fans, however, should keep to their PCs: this one isn't for them."

Metareview -- Battlefield: Bad Company (360, PS3)


Battlefield: Bad Company has had an unconventional pre-release, to put it kindly. There was the huge kerfuffle over pay-to-play weapons, then the "boycott" and then, an even more convoluted weapon distribution plan. But, if the early reviews are any indication, the game has come through it relatively unscathed, with critics heaping praise not only on the multiplayer but single-player modes as well.
  • Game Informer (93/100): "The extreme polish evident in the final product makes it all worthwhile. Both single- and multiplayer shine - at long last redeeming DICE for the crappy bot-fests offline players had to endure in previous games in the series."
  • GameSpy (90/100): "Battlefield: Bad Company may look like other FPSes on the market in terms of theme and graphics, but there are enough key gameplay differences to set it apart from the crowd. One could easily say that Bad Company expands the genre itself with its combination of great story, destructible environment and surprisingly deep single-mode multiplayer."
  • IGN UK (86/100): "In spite of its sluggish opening, Battlefield: Bad Company goes on to produce one of the most entertaining first-person shooters since last year's Call of Duty 4. Bold and bright in tone, it's blockbuster fare that combines DICE's first-person expertise with a small sprinkling of innovation that's enough to ensure it's a perfect way to shoot the summer breeze."

Metareview -- Don King Presents Prizefighter (Xbox 360)

Boxing has so many wonderful terms that hacky writers can employ when something is good. Knock out, 1-2 punch, we could go on. But there is a severe deficiency of boxing terms that just mean "OK" or "Kind of decent." It's a shame, because a few would have come in really handy when writing an intro to the reviews of Don King Presents Prizefighter.
  • Gamervision (60/100): "Don King Presents Prizefighter is a flawed boxing game with excellent presentation and some features that should make the next Fight Night team stand up and take notice. I stop short of calling it a solid effort because of the actual boxing gameplay, but 2K definitely has something to build on in the future."
  • IGN (50/100): "The poorly constructed gameplay handcuffs the game from the word 'go' and it never recovers. It's neither strategic or arcadey in nature and the animations are just plain ugly to watch. Boxing fans will just have to wait for the fourth addition to the Fight Night series in 2009 for another worthy addition to their boxing library."
  • 1UP (33/100): "When a boxing game gets announced with (in)famous boxing promoter Don King as the pitchman, it's hard not to take notice. But if you're looking for the second coming of Fight Night here -- or even a viable alternative -- you've gotta continue the search elsewhere."

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